Against the Giants: Chapter 1, Part 6

Watch us on YouTube at https://youtu.be/jo_1zAClv74.

  • The PCs were confronted by a hill giant with one eye and a hunchback (named the Keeper) and a pair of apes. He whistled to signal his apes to attack and the battle began!
  • The party destroyed the apes and the Keeper began to run while he yelled for help. One of the PCs caught the dead apes in a cone of cold and froze them. This would be important later. The PCs stopped him from fleeing but not before a fire giant heard the cries for help and headed towards the sound.
  • The PCs killed the Keeper before the fire giant could reach them and began to explore a bit, finding a storage room with a door on the far side. Callie filled the hallway between them with thorny vines and the fire giant did not notice them until he had plowed through them (taking a lot of damage). Then Chunt picked up the frozen apes and threw them at the fire giant. Both hit for bludgeoning and cold damage. Since the fire giant was vulnerable to cold damage, it took double damage from Chunt’s improvised attack.
  • We took a moment to sort out experience. We realized the group had lost track so we figured out where we stood and I created a handout in Roll20 for the group to track what they had earned. Problem solved! 😀
  • Kargarn provided the group some of that sweet cleric healing and then the group searched the storage area. The crates held a lot of stone cutting equipment but nothing of value. They also noticed the door on the far side of the room had a padlock on it. Chunt tried to smash the lock but caught it cockeye and did not break it open. Shadow offered his services and picked the lock even though Chunt thought that was a boring way to open a locked door.
  • Beyond the door, they found a hallway that split west and northeast. The northeast hallway ended in rough-cut stone. Kargarn and Theodin checked the stone and realized it was a work in progress, an unfinished tunnel. The western portion of the hallway led to a second padlocked door. Callie heard silence beyond the door and saw no light under it.
  • Shadow unlocked this padlock as well and inside the group found a bounty of barrels, kegs, and casks (13 in total). Kargarn was ecstatic! He smelled one of the wines and realized he was dealing with something like he had never smelled (or tasted) before. Chunt decided to sample the wine (and succeeded on his Constitution saving throw) and managed to stay on his feet. The brew was almost complete alcohol (like hill giants like it) and it knocked the minotaur through a loop. Kargarn appraised the lot and realized this must be the chieftain’s store and was worth a small fortune. After a bit of goading by Cara, Kargarn decided to sample the wine as well (and passed his Constitution saving throw as well).
  • The PCs locked the room and decided they would come back later to collect the goods.
  • They backtracked to the marshaling area and checked the next unopened door. They quickly realized (after finding the ape scat on the floor), this was the Keeper’s quarters.
  • They decided to explore the hallway leading to the north. First, they found a chamber (with an antechamber) which was under construction. Kargarn identified this as new work and Callie wondered aloud why the dwarves were working with the hill giants.
  • Shadow wandered further down the hallway and was ambushed by a stone giant, one of a pair. They had heard Shadow a short time earlier when he called out to the other party members while exploring. Unfortunately for the stone giants, they wanted nothing more than to escape but they were in the worst possible tactical position to do that. The PCs cut them down before they could fight their way through the narrow hallway.
  • The group found a large volume of treasure in the stone giant’s quarters and were happy to collect all of it.
  • Callie was thinking about the layout of the dungeon and realized there was a lot of space between their current location and the staircase they had come down. Kargarn searched the wall along the gap and couldn’t find any hidden doors. The group debated their next move and Callie suggested they check the last remaining door in the marshaling area.
  • They returned to that room and half of the group listened at the door while the others gave the rest of the room a quick search. The first half of the group heard milling about through the door at the same time Callie found a secret door in the northwest corner of the room. Excitedly, most of the group moved to the secret door and opened it just as Chunt opened the other door and…
  • END OF SESSION

 

Against the Giants: Chapter 1, Part 5

Watch us on YouTube at https://youtu.be/z2CDP3qi-BE.

  • Kargarn listened at the door to the marshaling room and heard footsteps. He estimated there were two or three individuals in the marshaling area and he motioned for the rest of the group to keep quiet.
  • Suddenly, Shadow was enveloped by smoky dragon wings and disappeared as well.
  • Chunt and Theodin appear into a well-lit circular chamber with a natural pool filling the center of the room. A few albino tadpoles swim lazily in the water. The ceiling is a poorly hewn stone dome that goes up 35 feet.
  • Chunt had once heard a worrisome story from a bard about tadpoles so he used his loincloth to protect his posterior.
  • Shadows appeared and Chunt nearly took his head off with one of his axes.
  • Chunt drank deeply of the water and it did not have any adverse effects on the minotaur. While partaking of refreshments, he noticed a tunnel at the bottom of the pool leading away from the room. Chunt tossed a rock into the pool and discovered there was a current strong enough to tumble the stone out of sight.
  • Theodin remembered he had a potion of water breathing and wondered if they should investigate the current. He asked if they should do that or look for their friends. Chunt wondered if they were still in the same dungeon and Theodin confirmed from the cut of the stone in the wall he thought they were still in the same place. So they decided to look for their friends.
  • Kargarn heard the footsteps in the marshaling area disappear to the north. Kargarn and Cara barricaded the door from the bugbear warren to the marshaling room and then went to check out the doors to the south. They did not know where their friends were but they were determined to find them.
  • Through each of the three doors in the hallway, they found whimpering orcs who were too scared of the PCs to do much of anything. The orcs were slaves of the hill giants and as far as the PCs could tell, their spirits had been broken. Cara left them with these words of encouragement, “You belong to no one. Don’t hurt humans.” Stephen earned inspiration for stumping the DM.
  • As the group moved farther west, Cara spotted a pair of burly hill giants. They were mumbling about torturing someone to get them to talk.
  • Meanwhile, the other PCs were trying to figure out how to get back to their allies. Theodin checked the floor for tracks and realized there was a lot of traffic between the pool they had appeared by and the hallway leading away to the south. They decided to follow the most heavily trod path. Shadow stealthily scouted ahead while Chunt breathed heavily in Theodin’s ear. Shadow quickly realized this hallway led to the marshaling area.
  • While Shadow had been silent, Theodin and Chunt were not as quiet and the two hill giants (seen by the other PCs) heard them enter the marshaling area. They moved to investigate and the battle was joined!
  • Unfortunately, the two hill giants did not provide much of a challenge and both of them went down before Chunt could even reach the battle. The minotaur warrior was NOT happy!
  • Fortunately, another battle was not far off. Around the corner were jail cells and four bugbears were guarding them. More battle!
  • In the cells were more orcs but these had not been broken like the ones the PCs found earlier. The PCs learned these orcs, along with their leader, Herzog, who had chosen not to be enslaved by the hill giants. They fought back and managed to escape into caves which connected to the dungeon under the steading.
  • Cara (and others) proposed an alliance and warned the orcs what would happen if the orcs betrayed them. The orcs insisted Herzog would need to decide on an alliance and offered to take the PCs to him.
  • The orcs took the PCs to the rubble in the hallway. They called to someone on the other side and rocks were pulled away until there was room enough to pass through.
  • Beyond the blocked hallway, the PCs were escorted into the caves and found a large number of orcs and a pair of orog, one of which was Herzog.
  • Cara proposed an alliance but Herzog said he was more interested in finding a way out for his people. They discussed fighting their way out of the steading but Chunt suggested using the pool with the underground water flow. Although this was a clear path, Herzog knew the waterway was at least a couple miles long and his people would not be able to hold their breath long enough to traverse it.
  • Draeven realized he would cast water-breathing on all of the orcs which would enable them to use the waterway as an escape route. Herzog asked what the PCs would want in return and Cara [basically] said Herzog and his people would owe her a boon. Now possessing a plan, the group decided to proceed.
  • The PCs escorted the orcs to the pool.
  • In route, the group ran into the source of the footsteps Kargarn had heard earlier. The PCs threw themselves into hill giant and ogre who blocked their path and destroyed them.
  • At the pool, Draeven used his magic and the orcs escaped. Although the PCs could have left as well, they decided they still had work to do.
  • END OF SESSION